1. AddressablesPathDictionary needs to guard against empty caches * Either don't add a cache hit if the cache count is empty * Reeval the query if the cache that it has is empty * Fixes #36 2. Check if #35 and #22 is fixed 3. Add custom made LRAPI file, use it instead of the game file 4. Check if #31 is as good as the custom made LRAPI file * Must generate subassets * Must work and still hit invalid resources 5. Create a gitignore for the addressables patch cache, so it doesnt end up in LFS, becomes Per Project and Per User