| description | IClientEntity is base class |
|---|
Returns:
| Type | Description |
|---|---|
| bool | true if weapon in reload |
Code:
local bIsReloading = pWeapon:IsReloading()Returns:
| Type | Description |
|---|---|
| bool | true if entity is weapon |
Code:
local bIsWeapon = pWeapon:IsWeapon()Returns:
| Type | Description |
|---|---|
| short | item definition index |
Code:
local nDefinitionIndex = pWeapon:GetItemDefinitionIndex()Returns:
| Type | Description |
|---|---|
| float | spread factor |
Code:
local flSpread = pWeapon:GetSpread()Returns:
| Type | Description |
|---|---|
| float | innacuracy factor |
Code:
local flInaccuracy = pWeapon:GetInaccuracy()Returns:
| Type | Description |
|---|---|
| int | maximal number of ticks can be shifted |
Code:
local nMaxShift = pWeapon:GetMaxTickbaseShift()