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Changelog

0.4.0 - 2026-07-14

  • Rebuild Zen around short pure-tone and dry-wood transients, reserving filtered washi and brush texture for a small set of spatial gestures instead of frequent controls or loops.
  • Bound default polyphony to eight voices, retire old one-shots before loops, and restart repeated outcomes instead of layering them.
  • Reuse duplicate loops and migrate active loops across pack changes without invalidating their stoppable handles.
  • Add semantic cooldowns for high-frequency cues with per-player and per-play overrides.
  • Add explicit Web Audio unlocking, cooperative cancellable preload, and persisted pack, volume, and enabled preferences.
  • Deduplicate delegated hover bindings when a pointer moves between descendants of the same control.
  • Enforce the 1.5 second one-shot budget across every rendered pack.
  • Add package size budgets and real-browser conformance for trusted unlocking, first-play latency, cooperative preload, loop migration, and preference restoration.
  • Add a repeatable human listening protocol covering meaning, hierarchy, fatigue, device speakers, headphones, speech, and media playback.

0.3.0 - 2026-07-13

  • Add a live master gain so volume changes immediately affect one-shots and loops already playing.
  • Preserve active semantic loops when switching feels by restarting the same loop in the newly selected pack.
  • Add a persistent volume control, improved header, clearer install and agent-integration actions, richer product demos, and feel-aware category styling to the showcase.
  • Make the primary and compact feel selectors transition as one continuous control across desktop and mobile scrolling.
  • Add public agent documentation, a copy-ready implementation prompt, llms.txt, Markdown documentation, and machine-readable cue and asset catalogs.
  • Serve the homepage directly, strengthen social-card metadata and cache busting, and add crawler-safe Open Graph headers.
  • Add GitHub Sponsors metadata, automated sponsor tiers, and sponsor links to the repository and npm documentation.
  • Consolidate the category gallery and filter rail into one responsive, keyboard-friendly category grid.
  • Remove category illustrations so visual artwork remains exclusive to sound feels.
  • Rebuild Sci-fi as clean, restrained FM shimmer and Rubber as short tactile elasticity.
  • Replace continuous pack noise with dry, note-gated texture and sample-rate-aware filtering.
  • Recompose the library's most similar semantic cues so actions retain distinct identities across packs.
  • Correct pitch-glide phase, band-limit bright oscillators, and give one-shots clean digital-black tails.
  • Make all 66 rendered loops clock-even, seam-continuous, cyclically panned, and click-free when stopped.
  • Increase portable asset fidelity, using mono where spatial information is unnecessary and preserving stereo motion where it matters.
  • Add automated gates for tail cleanliness, loop continuity, loop timing, and pairwise perceptual similarity across all 936 renders.

0.2.0

  • Add the Studio feel for film, audio, and AI creative tools.
  • Expand the portable library to 936 CC0 sounds in MP3 and Ogg, including the calm paper, brush, wood, and chime textures of the new Zen feel.
  • Add a live GitHub Sponsors showcase and a prominent animated sponsor action.
  • Add restrained hover audio and stronger theme-aware states across the showcase.
  • Add Studio artwork and showcase theme.

0.1.0

  • Define 78 semantic cues across thirteen interaction categories, including six seamless state loops.
  • Add Minimal, Soft, Glass, Arcade, Mechanical, and Organic feel packs.
  • Add deterministic Web Audio rendering and 780 CC0 sounds in MP3 and Ogg.
  • Add Dreamy, Sci-fi, Rubber, and Cinematic feel packs.
  • Add thirteen GPT Image category illustrations in a shared risograph editorial style.
  • Add typed player API, HTML data bindings, manifest, tests, and generation tools.