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Wyrdkin Games

Prototype website for our indie game studio — built in our spare time.

Stack

Getting started

npm install
npm run dev      # http://localhost:5173

Scripts

Command What it does
npm run dev Start the dev server
npm run build Type-check + production build to dist/
npm run preview Preview the production build locally

Pages

Two real HTML entry points (no client-side router), both listed in vite.config.ts:

URL Entry Source
/ index.html src/ — the studio page
/whiskers-in-the-sand/ whiskers-in-the-sand/index.html src/game/ — the game page

Each page ships its own <title> and social tags, and GitHub Pages serves the subpage as a plain static file — no 404.html redirect trick needed.

Editing content

  • Studio copy + the homepage game showcase: src/content.ts (sections in src/components/).
  • Whiskers In The Sand copy — pitch, features, items, cats, screenshots, trailer, Steam links: src/game/content.ts (sections in src/game/components/).

Game art lives in public/ (art/, features/, items/, portraits/, screens/). Reference it through the asset() helper so paths stay correct under the GitHub Pages base path.

Contact form

The footer form posts straight to Web3Forms — no backend, which is why it works on GitHub Pages. To switch it on:

  1. Request a free access key at web3forms.com using the address that should receive the mail.
  2. Paste it into contact.accessKey in src/content.ts.

Until a key is set the form refuses to send and shows a note in dev.

The access key is not a secret. It's a public, write-only form ID: it can only submit this form, and can't read past messages or change settings. It belongs in the page source and is fine to commit — the worst case is spam, and rotating it is a one-line change. A hidden botcheck honeypot field filters the crawlers; add Turnstile or hCaptcha if real spam ever shows up. Never put a mail-provider API key or a Discord webhook here — those are credentials and would be abusable by anyone viewing source.

Messages are emailed, never stored, so the site keeps no personal data — but Web3Forms processes it, so name them in the privacy policy.

Theme

Two source colors in src/theme.ts (accent + base, both taken from the logo) derive the studio palette. Tweak them live via the 🎨 Theme Lab panel in dev, then Export and paste the result into src/index.css.

The game page keeps its own ancient-Egypt palette (tomb, sand, dune, gold, papyrus…) — it's switched on by the theme-desert class on <body> in whiskers-in-the-sand/index.html, which re-points the shared --gold and --muted vars and restyles .pixel-card. Both palettes live in tailwind.config.js.

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