Documentation, guides and technical references for REasy and RE Engine modding.
REasy is a toolkit and editor for working with RE Engine game data.
It brings together a growing set of tools for browsing game archives, opening and editing supported file formats, building mod projects and exporting finished mods.
REasy can be used for tasks such as:
- Browsing and extracting files directly from RE Engine PAK archives
- Creating and managing mod projects
- Viewing and editing supported RSZ files
- Working with scenes, GameObjects, prefabs and resources
- Viewing supported meshes and textures
- Converting and replacing textures
- Previewing and replacing supported audio
- Generating and improving
.listfiles - Searching game files and paths
- Exporting projects for Fluffy Mod Manager
- Creating PAK-based mods
- Comparing RSZ files and researching game data
REasy is actively developed, so supported formats and tools continue to expand.
For the application itself, visit the main:
If you are new to REasy, begin with:
Covers downloading or building REasy, launching it for the first time, selecting a game and configuring the basic settings.
You may also want:
Guides covering REasy itself, including:
- Projects
- PAK Browser
- File List Generator
- Fluffy Mod Manager export
- RSZ Editor
- File types
- Search tools
- Settings
- Modding terminology
Technical references and tutorials for individual games.
Current documentation includes:
-
Resident Evil 3
- Sound and music modding
- Music graph reference
-
Street Fighter 6
- Character and stage ID reference
- Character models and costume structure
- Audio and UI file locations
- New Challenger artwork replacement guide
Contributions, corrections and additional research are welcome.
If you find outdated information, discover new file structures, or have useful REasy or RE Engine modding information to contribute, you can reach out through the REasy community on Discord:
