- Godot 4.3+ (Standard build; C# not required)
- Optional:
godoton yourPATHto use the Makefile targets
- Launch Godot 4.3.
- Click Import, browse to this repo's folder, select
project.godot, click Import & Edit. - Press
F5to run the main scene.
Controls: A/D or arrow keys to move, Space to jump.
- Inside the Godot editor, go to
AssetLib→ search forGUT→ download and install. - Enable the addon in
Project → Project Settings → Plugins. - Run:
godot --headless --path . -s res://addons/gut/gut_cmdln.gd -gdir=res://tests/gut -gexit
Or from the Makefile: make test.
In Godot: Project → Export → Add → Web. Set an export path under builds/web/.
From the CLI (once presets are configured):
make export-webmake export-linuxThe output binary lands in builds/linux/game.x86_64.
The starter renders coloured rectangles (PlaceholderTexture2D) so it runs without any external files. Replace them with CC0 sprites from OpenGameArt or Kenney and update the corresponding scene textures.