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Copy pathlevel_data.cpp
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73 lines (69 loc) · 2.03 KB
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#include "level_data.hpp"
#include <cstdlib>
#include <ctime>
// 5x5 Levels (Saturation Limit = 2)
const std::vector<level_grid> level_data::levels_5x5 = {
{5, 5, {
{1, -1, -1, -1, -1, 1},
{-1, 2, 1, -1, 2, 1},
{-1, -1, 2, -1, 2, -1},
{1, -1, -1, 2, 3, -1},
{1, 1, 2, -1, -1, -1},
{-1, 1, -1, 1, 1, -1}
}, 2},
{5, 5, {
{-1, -1, -1, -1, -1, -1},
{-1, 4, -1, -1, 3, -1},
{-1, -1, 2, 4, -1, -1},
{1, 2, -1, -1, -1, 0},
{-1, -1, 3, 2, -1, -1},
{0, -1, -1, -1, -1, -1}
}, 2},
{5, 5, {
{-1, -1, 2, -1, -1, 1},
{-1, 3, 2, -1, 3, 1},
{-1, 1, -1, 3, 3, -1},
{1, -1, -1, -1, -1, -1},
{1, 3, -1, 1, 2, -1},
{-1, -1, -1, -1, 0, -1}
}, 2}
};
// 8x8 Levels (Saturation Limit = 4)
const std::vector<level_grid> level_data::levels_8x8 = {
{8, 8, {
{-1, 1, 0, -1, 2, -1, 2, 1, -1},
{-1, -1, -1, -1, -1, 2, -1, -1, 1},
{-1, -1, 2, 3, -1, 2, -1, 3, -1},
{-1, 3, 2, -1, 1, 3, 1, 2, -1},
{-1, -1, -1, 1, -1, -1, -1, -1, -1},
{2, -1, 2, 1, 3, -1, -1, -1, 1},
{0, -1, 1, -1, -1, -1, 4, -1, -1},
{1, 2, 3, -1, -1, 3, 2, -1, -1},
{-1, 1, -1, -1, 1, -1, -1, 2, -1}
}, 4},
{8, 8, {
{-1, 1, -1, 0, -1, -1, 0, 2, -1},
{2, -1, 2, 3, -1, -1, -1, 2, -1},
{-1, -1, 3, 3, -1, 1, -1, -1, -1},
{0, -1, -1, -1, -1, 2, 3, -1, -1},
{2, -1, -1, 2, 1, 3, 1, 1, -1},
{-1, -1, 3, -1, -1, -1, 2, 1, -1},
{-1, 2, -1, 3, 3, -1, -1, -1, -1},
{1, -1, -1, 2, 2, -1, 1, -1, -1},
{1, 1, -1, 1, 0, -1, 1, -1, 1}
}, 4}
};
level_grid level_data::get_random_level(int size) {
static bool seeded = false;
if(!seeded) {
srand(time(0));
seeded = true;
}
if(size == 5) {
int idx = rand() % levels_5x5.size();
return levels_5x5[idx];
} else {
int idx = rand() % levels_8x8.size();
return levels_8x8[idx];
}
}