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<h2>Pyrophobia</h2>
<p><img src="https://github.com/user-attachments/assets/a823f8cb-4516-4800-8504-9fe242ea0d72" alt="Pyrophobia" width="400" /></p>
<h3>Fire is a signal</h3>
<p>A lit torch is a signal. Whether anything answers depends on the animal, and on what it was already doing.</p>
<p>Hold right-click with a lit torch in the main hand to raise it. Nearby hostiles that are targeting you may break off and flee while it is raised. There is no safety circle around every flame. The server owns the reaction.</p>
<h3>What Pyrophobia changes</h3>
<ul>
<li><strong>Brandish:</strong> hold right-click with a lit torch in the main hand, aiming at open air or a creature, to raise it. Release to lower it. The raise plays in third person and in first person.</li>
<li><strong>Scare:</strong> while the torch is raised, nearby hostiles that are already targeting you get a periodic chance to flee. The server owns that chance and asks Vintage Story's own flee AI to run.</li>
<li><strong>Vanilla torch use stays:</strong> aiming at a block keeps placement, relighting, and shift-ignite. Once the torch is up, sweeping your aim over a block does not dump it or start a fire.</li>
<li><strong>No safety bubble:</strong> standing next to a firepit, or near a light source, does not scare animals in this build. Extinct and burned-out torches cannot be brandished.</li>
</ul>
<p><img src="https://i.imgur.com/d1Zyg9v.gif" alt="Torch brandishing example" width="640" /></p>
<p><em>Scaring a hostile animal coming towards the player with a lit torch.</em></p>
<h3>Torch brandishing</h3>
<table style="min-width: 75%; border-collapse: collapse; border: 1px solid #6b563c;" border="1" cellpadding="6">
<thead>
<tr style="background-color: #e4ddc9;">
<th scope="col" style="text-align: left;">Input</th>
<th scope="col" style="text-align: left;">Action</th>
</tr>
</thead>
<tbody>
<tr>
<td>Right-click, no block targeted</td>
<td>Raise a lit main-hand torch</td>
</tr>
<tr>
<td>Release right-click</td>
<td>Lower it</td>
</tr>
<tr>
<td>Right-click on a block</td>
<td>Place or relight (vanilla)</td>
</tr>
<tr>
<td>Shift + right-click</td>
<td>Ignite a firepit or other block (vanilla)</td>
</tr>
</tbody>
</table>
<p>Aiming at an entity starts a brandish, so right-click entity interactions (such as boarding a boat) are consumed
while a lit torch is in the main hand.</p>
<br />
<p><strong>0.1.0-pre.1</strong> is an early pre-release.</p>
<p>There is no ground fire deterrence system, richer animal reactions, runtime configurations. Those are planned to
future versions.</p>
<h3>Compatibility and installation</h3>
<ul>
<li>Built for <strong>Vintage Story 1.22.3</strong>.</li>
<li>Required on both the client and server. Clients and servers should use the same Pyrophobia version.</li>
<li>Standalone, with no required dependencies.</li>
</ul>
<p>Download the matching zip from the <strong>Files</strong> tab or use 1-click
install. For a manual installation, place the zip in the Vintage Story
<code>Mods</code> directory without unpacking it, then restart the game or server.</p>
<h3>More information</h3>
<ul>
<li><a href="https://stinow.dev/mods/pyrophobia" target="_blank" rel="noopener noreferrer">Official website</a></li>
<li><a href="https://github.com/stinowdev/vs-pyrophobia" target="_blank" rel="noopener noreferrer">Source and full documentation</a></li>
<li><a href="https://github.com/stinowdev/vs-pyrophobia/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Release history</a></li>
<li><a href="https://github.com/stinowdev/vs-pyrophobia/issues" target="_blank" rel="noopener noreferrer">Bug reports and feature requests</a></li>
<li><a href="https://ko-fi.com/stinow" target="_blank" rel="noopener noreferrer">Support development on Ko-fi</a></li>
</ul>
<br />
<p>Feedback is always welcome, especially from dedicated servers.</p>
<br />
<p><em>Pyrophobia is actively developed. The public mod remains free.</em></p>
<p style="color: #e4ddc9;"><em>Keywords: Deterrence, Fire, Torch, Immersion, Immersive, Hunting, Mobs, Animals,
QoL, Simulation, Realism, Mechanics, Improvement</em></p>