Trouble using fea files to alter variable output #397
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I see that you're working on a method of automating .fea file creation. I'm all for this, as I've tried playing around with the included fea files and applying them and have had zero success. This is a lovely font and I'll happily use it either way, but variable fonts are so neat and it would be great if I could this MM that way. I suppose the chances of there being a variable MM-NF are pretty low, though, right? |
Replies: 2 comments 3 replies
TBH, I recommend not using variable font as your Editor/IDE/Terminal font for best compatibility. I am willing to provide some suggestions on fea file modification.
It seems that the Nerd-Font patch script itself also not recommend to run with variable font, and there is no variable format in official releases, so I will follow the convention. |
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Thank you! That's most kind. I suppose I can see how static fonts might work better in most terminals. I was just trying to figure out how to bake a few decisions into the variable version by default, most notably: feature cv01; It didn't seem like adding those lines or playing around with the members of the letter classes was making a difference, but I may never have hit upon the right combination of edits. |
You can move all the contents (
sub XXX by XXX;) in these features intocaltblock, build, install, enable ligature (calt), then you will see the change