This file contains changelog for all DotsUI packages
- Slider control
- DotsUI inspector window (now displays only UI mesh info)
- Removed old conversion pipeline
- Refactored GO->Entity conversion code
- Fixed sibling order after GO->Entity conversion
- Added support for ConvertToEntity
- Added support for Screen Space - Overlay canvas rendering mode
- Added drag & drop support
- Added ScrollRect
- Removed unnecessary sync point form input system
- Removed custom parent system. Now DotsUI uses Unity.Transforms
- Updated entities packages
- Updated obsolete API
- Unit tests upgraded to latest changes in the core
- Minor performance improvements
- Updated roadmap
- LegacyRenderSystem renamed to HybridRenderSystem
- Improved idle performance of HybridRenderSystem (added RequireForUpdate EntityQuery)
- Fixed issue with last few triangles not being rendered arter InputField lost focus
- Renamed folders in DotsUI.Hybrid
- Removed unnecessary sync point in button system
- Fixed exception in selectable system caused by NativeHashmap being overfilled
- Fixed issue with canvas not being properly rebuilt after camera size changed
- Canvas pixel size is now properly taken from camera size (instead of screen size)
- Pointer events are now properly stopped from being propagated to parents
- First release