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Change log

This file contains changelog for all DotsUI packages

[0.4.0] 2019-10-27

Added

  • Slider control
  • DotsUI inspector window (now displays only UI mesh info)

Changes

  • Removed old conversion pipeline
  • Refactored GO->Entity conversion code

Fixes

  • Fixed sibling order after GO->Entity conversion

[0.3.0] - 2019-09-11

Added

  • Added support for ConvertToEntity
  • Added support for Screen Space - Overlay canvas rendering mode

[0.2.0] - 2019-08-19

Added

  • Added drag & drop support
  • Added ScrollRect

Fixes

  • Removed unnecessary sync point form input system

Changes

  • Removed custom parent system. Now DotsUI uses Unity.Transforms
  • Updated entities packages
  • Updated obsolete API
  • Unit tests upgraded to latest changes in the core
  • Minor performance improvements
  • Updated roadmap
  • LegacyRenderSystem renamed to HybridRenderSystem
  • Improved idle performance of HybridRenderSystem (added RequireForUpdate EntityQuery)

Fixes

  • Fixed issue with last few triangles not being rendered arter InputField lost focus
  • Renamed folders in DotsUI.Hybrid
  • Removed unnecessary sync point in button system
  • Fixed exception in selectable system caused by NativeHashmap being overfilled
  • Fixed issue with canvas not being properly rebuilt after camera size changed
  • Canvas pixel size is now properly taken from camera size (instead of screen size)
  • Pointer events are now properly stopped from being propagated to parents

[0.0.1] - 2019-07-23

  • First release