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8 | 8 | <meta charset="UTF-8" /> |
9 | 9 | <meta name="viewport" content="width=device-width, initial-scale=1.0" /> |
10 | 10 | <title>Download Emberdelve — fair-dice roguelite for Android</title> |
11 | | - <meta name="description" content="Download Emberdelve for Android on Google Play. A turn-based dice roguelite where every death is fair. Free, no ads, no tracking, no energy timers." /> |
| 11 | + <meta name="description" content="Download Emberdelve for Android on Google Play. A turn-based dice roguelike / roguelite dungeon crawl where every death is fair. Free, no ads, no tracking, no energy timers." /> |
12 | 12 | <meta name="author" content="Tapiwa Makandigona" /> |
13 | 13 | <meta name="robots" content="index, follow, max-image-preview:large" /> |
14 | 14 | <link rel="canonical" href="https://tapiwa.me/emberdelve/" /> |
@@ -85,7 +85,7 @@ <h1 class="page-h1">Download<br>Emberdelve.</h1> |
85 | 85 | rules you can learn, and runs are seeded — the same choices always play out the |
86 | 86 | same way. |
87 | 87 | </p> |
88 | | - <span class="chip">Latest: v0.4.1 · public early access · updated weekly</span> |
| 88 | + <span class="chip">Latest: v0.7.0 "The Face Forge" · public early access · actively updated</span> |
89 | 89 | </section> |
90 | 90 |
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91 | 91 | <section class="section"> |
@@ -133,11 +133,14 @@ <h2 class="section-label">The promise</h2> |
133 | 133 | <section class="section"> |
134 | 134 | <h2 class="section-label">What's inside</h2> |
135 | 135 | <p class="ed-about"> |
136 | | - Readable dice combat where every enemy telegraphs its intent · seeded runs with a |
137 | | - <strong>daily delve</strong> everyone plays on the same seed · the |
138 | | - <strong>Delver's Ledger</strong>, a growing book of achievements that recognises how |
139 | | - you play (no daily chores, nothing expires) · new enemies, bosses and events landing |
140 | | - in near-weekly updates. Built solo with <strong>Flutter + Flame</strong> under the |
| 136 | + Readable dice combat where every enemy telegraphs its intent · seeded runs with |
| 137 | + <strong>daily and weekly delves</strong> everyone plays on the same seed · |
| 138 | + <strong>Keystones</strong>, run-shaping powers you pick after your first win so every |
| 139 | + delve has a plan · the <strong>Delver's Ledger</strong>, a growing book of achievements |
| 140 | + that recognises how you play (no daily chores, nothing expires) · a <strong>Codex</strong> |
| 141 | + of lore for every enemy and relic, plus hearth colours and dice skins to earn · new |
| 142 | + enemies, bosses and events in regular updates. Built solo with |
| 143 | + <strong>Flutter + Flame</strong> under the |
141 | 144 | <strong>Tsoro Studios</strong> banner in Kwekwe, Zimbabwe. |
142 | 145 | Found a bug, or think something's unfair? <a href="mailto:silentics.org@gmail.com" data-analytics-event="portfolio_contact_click" data-analytics-method="email">Tell me</a> — |
143 | 146 | blunt feedback shapes the game. |
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