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Viktor
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emberdelve landing: fix stale version (v0.4.1 -> v0.7.0 'The Face Forge'), add shipped features (Keystones, Codex, weekly delve), add 'roguelike' SEO spelling in meta - the funnel page all blog/Reddit traffic hits was 3 versions behind, making the project look abandoned
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emberdelve/index.html

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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Download Emberdelve — fair-dice roguelite for Android</title>
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<meta name="description" content="Download Emberdelve for Android on Google Play. A turn-based dice roguelite where every death is fair. Free, no ads, no tracking, no energy timers." />
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<meta name="description" content="Download Emberdelve for Android on Google Play. A turn-based dice roguelike / roguelite dungeon crawl where every death is fair. Free, no ads, no tracking, no energy timers." />
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<meta name="author" content="Tapiwa Makandigona" />
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<meta name="robots" content="index, follow, max-image-preview:large" />
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<link rel="canonical" href="https://tapiwa.me/emberdelve/" />
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rules you can learn, and runs are seeded — the same choices always play out the
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same way.
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</p>
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<span class="chip">Latest: v0.4.1 · public early access · updated weekly</span>
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<span class="chip">Latest: v0.7.0 "The Face Forge" · public early access · actively updated</span>
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</section>
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<section class="section">
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<section class="section">
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<h2 class="section-label">What's inside</h2>
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<p class="ed-about">
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Readable dice combat where every enemy telegraphs its intent · seeded runs with a
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<strong>daily delve</strong> everyone plays on the same seed · the
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<strong>Delver's Ledger</strong>, a growing book of achievements that recognises how
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you play (no daily chores, nothing expires) · new enemies, bosses and events landing
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in near-weekly updates. Built solo with <strong>Flutter + Flame</strong> under the
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Readable dice combat where every enemy telegraphs its intent · seeded runs with
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<strong>daily and weekly delves</strong> everyone plays on the same seed ·
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<strong>Keystones</strong>, run-shaping powers you pick after your first win so every
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delve has a plan · the <strong>Delver's Ledger</strong>, a growing book of achievements
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that recognises how you play (no daily chores, nothing expires) · a <strong>Codex</strong>
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of lore for every enemy and relic, plus hearth colours and dice skins to earn · new
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enemies, bosses and events in regular updates. Built solo with
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<strong>Flutter + Flame</strong> under the
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<strong>Tsoro Studios</strong> banner in Kwekwe, Zimbabwe.
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Found a bug, or think something's unfair? <a href="mailto:silentics.org@gmail.com" data-analytics-event="portfolio_contact_click" data-analytics-method="email">Tell me</a>
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blunt feedback shapes the game.

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