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Fix multiplayer synchronization, chat broadcasting, and combat system#1
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Copilot
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[WIP] Fix player synchronization issues and improve functionalities
Fix multiplayer synchronization, chat broadcasting, and combat system
Nov 4, 2025
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This pull request introduces major improvements to both the project documentation and the frontend visual experience, as well as some optimizations and debugging enhancements in the client-side JavaScript. The most important changes are the addition of a comprehensive Copilot instructions file, a complete overhaul of the
README.mdto focus on the pure Java networking backend, significant upgrades to the CSS for a more modern and dynamic look, and client-side performance and debugging improvements.Documentation and Project Guidance
.github/copilot-instructions.mdwith detailed project goals, Java networking concepts, implementation guidelines, folder structure, and best practices for Copilot to guide future development and AI code generation.README.mdto focus on the pure Java 21 multiplayer server, outlining networking architecture (TCP, UDP, NIO), game features, learning objectives, and setup instructions.Frontend Visual and UX Enhancements
client/css/style.cssto include advanced background gradients, glowing and animated text effects, improved container styling, and backdrop blur for a more modern, immersive look. [1] [2] [3] [4]Client-Side Performance and Debugging
client/js/game.jsby introducing throttling and change thresholds to reduce network traffic, and added properties for more efficient rendering.console.logstatements for WebSocket connection events and message handling, making it easier to diagnose connectivity issues. [1] [2]