Repository navigation
Expand file tree
/
Copy pathEyeTracker.cs
More file actions
93 lines (78 loc) · 2.32 KB
/
Copy pathEyeTracker.cs
File metadata and controls
93 lines (78 loc) · 2.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
using System;
using OSVR.ClientKit;
namespace OSVRFreePIE
{
public class EyeTracker
{
private EyeTracker2DInterface eyeTracker2DInterface;
private EyeTracker3DInterface eyeTracker3DInterface;
private EyeTrackerBlinkInterface eyeTrackerBlinkInterface;
private Vec2 value2D;
private EyeTracker3DState value3D;
private bool valueBlink;
public EyeTracker(ClientContext context, String path)
{
valueBlink = false;
eyeTracker2DInterface = context.GetEyeTracker2DInterface(path);
eyeTracker3DInterface = context.GetEyeTracker3DInterface(path);
eyeTrackerBlinkInterface = context.GetEyeTrackerBlinkInterface(path);
eyeTracker2DInterface.StateChanged += EyeTracker2DInterface_StateChanged;
eyeTracker3DInterface.StateChanged += EyeTracker3DInterface_StateChanged;
eyeTrackerBlinkInterface.StateChanged += EyeTrackerBlinkInterface_StateChanged;
}
private void EyeTracker2DInterface_StateChanged(object sender, TimeValue timestamp, int sensor, Vec2 report)
{
value2D = report;
}
private void EyeTracker3DInterface_StateChanged(object sender, TimeValue timestamp, int sensor, EyeTracker3DState report)
{
value3D = report;
}
private void EyeTrackerBlinkInterface_StateChanged(object sender, TimeValue timestamp, int sensor, bool report)
{
valueBlink = report;
}
public bool blink
{
get
{
return valueBlink;
}
}
public Vec2 direction2D
{
get
{
return value2D;
}
}
public Vec3 basePoint3D
{
get
{
return value3D.basePoint;
}
}
public Vec3 direction3D
{
get
{
return value3D.direction;
}
}
public bool basePoint3DValid
{
get
{
return value3D.basePointValid;
}
}
public bool direction3DValid
{
get
{
return value3D.directionValid;
}
}
}
}