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Update README.md
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README.md

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## Features
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- Browse and install mods from community-hosted repositories
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- Per-game mod list with icons, tags, and metadata
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- Download queue with progress and error recovery
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- Per-game mod list with icons, screenshots, tags, and metadata
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- Tag filtering and sort cycling (Default / Name / Version) on the Browse tab
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- Concurrent download queue with per-job progress, cancel, and error recovery
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- Resumable downloads — interrupted transfers pick up where they left off
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- Optional SHA-256 verification of downloaded archives
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- Atomic install — failed extracts never leave a half-installed mod behind
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- Activate / deactivate mods without uninstalling
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- Conflict detection between active mods
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- Update badges when newer versions are available
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- Settings tab with repo management, cache control, and log viewer
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- Conflict detection between active mods (with file-level diff in the dialog)
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- Update badges and one-press "update all" for installed mods
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- Region picker for games with multiple Title IDs (US/EU/JP)
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- Settings tab with repo management, cache control, and an in-app log viewer
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- Crash dump captured to SD on signal faults for post-mortem debugging
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- UI state (active tab, sort mode, tag filter) persisted across launches
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Branch strategy: `dev` is active development, `main` is stable/released. PRs go to `dev`.
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Tests run without devkitPro:
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Tests run without devkitPro (native x86_64 Catch2 build):
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```bash
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cd tests && mkdir -p build && cd build
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cmake .. && make && ./coffeeshop_tests
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cmake .. && make && ./cupstore_tests
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```
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CI runs the test suite plus a matrix Cemu/hardware cross-build on every push and PR.
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## License & Credits

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