This page assumes Runtime Atlas is already installed — see Installation if it isn't yet.
- Confirm 18 tabs appear across two rows. No console errors indicates a clean install.
- Enter Play mode. The status indicator in the header changes from
EDIT MODEtoLIVE. - Open the Camera tab — FOV, clip planes, and position for every active camera appear.
- Open the Alerts tab — the stats bar counter reflects real-time issues.
A pre-built sample scene ships at Assets/RuntimeAtlas/Samples/Scene/RA.unity. Open it, enter Play mode, and open Runtime Atlas — every tab populates immediately against the sample scene's cameras and audio sources. This is the fastest way to see the tool working before pointing it at your own project.
- Enter Play mode. The Timeline Recorder starts automatically if Auto-Start on Play is enabled.
- Navigate tabs while running. Data polls at the configured refresh interval — see Configuration.
- Open the Profiler tab to see frame time, FPS, and GC allocation history.
- Open Alerts to review any flagged conditions.
- Navigate to the Report tab.
- Click Generate Preview to snapshot the current session.
- Select an export format (HTML, JSON, Markdown, CSV, or DOCX).
- Click Export. The file is written to a location you choose.
See Session Reports for what each export format contains.
- Open the Scanner tab.
- Click Run Full Scan. The scanner analyzes all scripts outside excluded folders.
- Open the Optimizer tab for actionable suggestions derived from the scan.
See Scanner & Optimizer for details on what the scanner looks for.
- Configuration for refresh intervals, auto-start behavior, and other settings
- Features for a full reference of every tab
- API Reference if you're implementing
IAlertSourcefrom your own code - FAQ for common questions