Typed schema language and toolchain for compact, deterministic binary protocols, with code generation for Rust, TypeScript, Go, and Python.
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Updated
Oct 21, 2026 - Rust
Typed schema language and toolchain for compact, deterministic binary protocols, with code generation for Rust, TypeScript, Go, and Python.
bit-packed containers and compact data structure
A bounded Serde binary codec with explicit wire profiles and modular, high-performance features.
C++ chunk/grid storage engine with bit-packed blocks, a chunk-native protocol, and WAL/checkpoint durability modes.
luau implementation of Elias–Fano encoding for compressing sparse bitmaps and sorted integer sets.
Packs [latitude, longitude] into 64 bits with ±2.8 mm precision.
Ultra-lightweight inference engine with 4-bit weight compression and Möbius architecture. Kernel/Core
Pack and unpack n-bit integers in a bit stream, in C99. Values of any width from 1 to 64 bits, back to back or at any bit position, read back as native integers. Indexed and cursor forms, varints at any group width, bit runs. Two files, no dependencies, bounds-checked, all-or-nothing.
Can a multiplayer word game become a deterministic simulation engine? Yes it can
**LAZ** reconstructs the essence of data storage using a "first principles" approach. Through **literal casting** and **physical bit-width stripping** techniques
A JVM benchmark lab: where explicit Vector-API SIMD earns its place in Parquet integer bit-unpacking, and where C2 already produces competitive scalar code (JDK 25, Vector API, MemorySegment).
Multithreaded C++17/Qt telemetry system using a custom bit-packed UDP protocol, asynchronous worker patterns, and a real-time QML monitoring interface.
Python implementation of the ALP (Adaptive Lossless Floating-Point) compression codec for double-precision arrays. Bit-exact compatible with alp-java
⚡ Universal, zero-bloat binary bit-packing, VarInt encoding, and endianness utilities for Java.
The technique for processing binary (black and white) image data using WebGL.
A small, derive-based bit packing library for Rust. Pack structured data into compact integer buffers with sub-byte field granularity.
Columnar encoding kernel for MoonBit: the Parquet page-level encoding family as a reusable, verifiable, pluggable library.
GameGenie‑X is a cross‑platform patch engine using a compact 75‑bit format and a custom 32‑symbol alphabet. Features typed Python modules, platform profiles, checksum validation, a CLI, and a full test suite for reliable, deterministic game save modification.
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