Build your own Game-Engine based on the Entity Component System concept in Golang.
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Updated
Sep 6, 2026 - Go
Build your own Game-Engine based on the Entity Component System concept in Golang.
Team reference for Competitive Programming. Algorithms implementations very used in the ACM-ICPC contests. Latex template to build your own team reference.
A C-Program that simulates Virtual Memory Management based on a text file input of logical addresses which represents sequential instructions with address range 0 thru 2^16 - 1. See the Project Report for more details regarding usage.
Algorithms, data-structures, patterns and various techniques written in golang.
Convert arrays to bitmask representations to quickly operate with them through bitwise operations. (uses JSBI)
Functions for manipulating bitmasks as numbers
To associate your repository with the bitmask topic, visit your repo's landing page and select "manage topics."