Peer-to-peer mesh: 2-4 friends in different homes each point their camera at a view they like; every phone tiles all the others' feeds into one composite.
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Updated
Aug 25, 2026 - TypeScript
Peer-to-peer mesh: 2-4 friends in different homes each point their camera at a view they like; every phone tiles all the others' feeds into one composite.
Peer-to-peer mesh: voice notes tied to a place. Scan a QR sticker on a bench, hear the last visitors. Audio lives only in browsers that have scanned.
Peer-to-peer Werewolf: phones are role cards assigned via cryptographic commit-reveal; no server ever learns who's the wolf.
A browser-local shared missing and found board with private claimant flow.
A shared, assigned checklist for small groups.
Peer-to-peer browser service built with mesh-common.
Browser-local peer-to-peer Mesh Common service
A shared, peer-to-peer typing sprint with a live WPM leaderboard.
A browser-local shared agreement board for group room norms.
Peer-to-peer mesh: each phone is one drum; 30 seconds of taps records a synced loop that replays on every phone.
An accessible browser-local matching game for small groups.
Peer-to-peer mesh: all phone flashlights strobe in single-millisecond sync to light a group photo from many angles at once.
A browser-local, turn-based recipe relay with one safe step per peer.
A shared conversation prompt deck for a group in one room.
Browser-local mesh service built with mesh-common
A shared take-a-number queue that works directly between browsers.
A peer-to-peer lucky draw for a room.
A browser-local two-peer drawing race with a shared timer and accessible fallback controls.
A browser-local clue passing game for a room of peers.
A shared, live agenda for lightweight facilitated sessions.
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