An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
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Updated
Mar 2, 2026 - C
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.
A piece of software that enables mouse control in Touhou Project series.
Run DirectX 8 programs in DirectX 11
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
Command & Conquer Generals: Zero Hour running natively on Android (+ macOS/iOS) — real 2003 engine (EA GPL v3 source), DXVK→Vulkan 1.1+ renderer (works on Mali GPUs too), RTS touch controls, GeneralsOnline multiplayer. No game assets included.
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
c# wrapper for an incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Painless, universal DInput8 proxy DLL for games and mods.
A Breakout clone written in C++/CLI using DirectX 8, complete with level editor written in C#.
Tutorial, kuidas käivitada Kangelaste lahing Windows 10 operatsioonisüsteemis
A 1998 VB6 3D jukebox kiosk powered by TrueVision3D (DirectX 8): browse CDs in 3D and play MP3s.
VB6 house floor-plan editor with 3D walkthrough (TrueVision3D / DirectX 8, 2000–2003)
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