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fixed-timestep

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renew

renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.

  • Updated Sep 21, 2026
  • Rust

Experimental Rust foundations for deterministic simulations, including fixed-step timing and render interpolation; component libraries only, not yet a complete engine or runnable host.

  • Updated Oct 15, 2026
  • Rust

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