Python programm showing A* path finding on quadtree representation of a 2D map.
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Updated
Jun 20, 2019 - Python
Python programm showing A* path finding on quadtree representation of a 2D map.
Scripts for generating an isometric map in Unity, complete with colliders and pathfinding.
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
A 2D game, made with LibGDX. Dungeons, maps, mobs and more coming up. Grinding will be a theme of the game, but up until then there is a lot of work to do.
A tools that helps with generating map tiles from given images and data
This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if t…
A rotbot path planning demo for dijkstra and A* algorithms.
Generates 2D maps using the Cellular Automata algorithm
An attempt to create an easy to use map generator for DnD and other tabletops
fork of Mapgen4 (nicknamed Mapgen4-and-a-half) with the option to import/export generated maps & terrains
The goal of this Project is to create a Graphical user Interface for the commandline map generating tool Karttapullautin.
Map generator out of OSM and HGT elevation file inputs 🗺️
Generates 2D maps using the Cellular Automata algorithm
Library for generating maps
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