A programmable version of Neil Thapen's Pink Trombone
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Updated
Jan 11, 2025 - JavaScript
A programmable version of Neil Thapen's Pink Trombone
Procedural interface sounds, with taste. Generated live in the browser from recipes, steered by a hand-curated library and calibrated by ear. No audio files. Beta, open to collaborators.
an engine sound generator written in JavaScript using the Web Audio API
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
Python library for generating ambient music from text descriptions. No GPU required. Turn text into sound with a single line of code.
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Offline Engine Simulator to Unity audio-bank generator with seamless RPM/load WAV loops.
Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance impact.
Virtual Megus: a generative music experiment
ZzFX for Playdate: a C port of ZzFX with a Lua API and playable demo. Generate retro game sound effects live from code, no audio files required!
Audio as a pure function — a deterministic synthesis engine in Rust. Author sounds and songs as data, render byte-identical audio: synthesized + sampled instruments, typed songs, zero-asset SFX, MIDI import/export, live DSP buses, beat-quantized adaptive music. Rust + Python + CLI + a native studio.
A calm, premium terminal timer, stopwatch, and Pomodoro ritual with built-in procedural sounds.
Linux-first real-time mechanical keyboard acoustic engine. Pure procedural synthesis. Zero audio samples. Low-latency.
A retro-style arcade game demo built with the LÖVE 2D framework, featuring procedural lightning, real-time audio generation, and matrix-based pixel sprites
A macOS menu bar app that gives every key press a sound effect, system-wide. 34 procedurally generated sounds across 10 packs, custom imports, random mode — and it never reads which key you pressed.
Examples demonstrating the use of AudioCue
A procedural tone generator library for constructing programmed trees of instructions for virtual instruments.
GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.
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