Editor and Runtime modules that aim to add some Digital Audio Workstation capabilities to Unreal Engine 5, requires Unreal Editor 5.4
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Updated
Mar 16, 2026 - C++
Editor and Runtime modules that aim to add some Digital Audio Workstation capabilities to Unreal Engine 5, requires Unreal Editor 5.4
Procedurally generated music and visualisation based on data from 120,000 stars
Procedural melody generator using Perlin noise — web demo and Unity prototype
Procedural generation of Impulse Tracker format songs.
Algorithmic module tracker generator
A Swift package for generating music using style definition genotypes
An ambient generative music piece written in the Pure Data programming language.
Autonomous AI Computer Vision Engine detecting objects, hand gestures, body posture & facial emotion to synthesize real-time adaptive ambient soundscapes.
🎵 A zero-dependency procedural music generator for games. Create, edit, preview, and export 36-step loops directly in the browser, then transfer them to Godot through JSON, generated constants, or an agent-ready implementation prompt.
Top-down neon survival shooter, desktop + mobile web. 5 procedurally-scored biomes (each with its own song), a global Supabase leaderboard, and haptics/wake-lock/PWA mobile support -- all built on a React + Vite + TS shell around a raw canvas game loop with zero image/audio assets.
Turn a photo into an original 16-bit chiptune, composed and synthesized entirely on-device. Flutter + Rust, fully offline.
A real-time adaptive music engine built in Unity. Walk through a 3D environment and dynamically shape layered music using a DSP-accurate step sequencer, polyphonic sampler, and spatial triggers.
Copyright-conscious Python rhythm game with procedural note patterns, timing-based scoring, public-domain piano music, and a minimalist grayscale interface.
Game submission for ludum dare ldjam 59 signal theme. (original 3 day jam: https://ldjam59.mixedsignals.pages.dev/)
Procedural melody generation engine with custom MusicXML notation, built to inspire creativity through rule-based musical exploration.
A command-line engineering simulation game about building the biggest gun in human history — and getting the maths right.
Auto-playing NES-style graphic adventure with procedural chip-tune music (Python/pygame)
Terminal music player that generates ambient and lofi music in real time — 9+ generative algorithms, SoundFont synthesis, convolution reverb, Braille oscilloscope viz
Strudel live-coding music engine ported to GDScript — patterns, mini-notation, tonal functions, sampler, synths, effects and a sample-accurate scheduler, all inside Godot. Paste browser code unchanged. Pure GDScript, no native code, no network.
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