High-precision hand pose retargeting for multiple dexterous hands. Supports Vision Pro, Quest 3, camera, and more.
-
Updated
Aug 27, 2026 - Python
High-precision hand pose retargeting for multiple dexterous hands. Supports Vision Pro, Quest 3, camera, and more.
A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.
MVC 3D Blu-ray & MV-HEVC player for Windows — native HDR, Apple Spatial export, live cast to Quest 3. Because 3D still matters.
A sample to create your own Unreal Scene Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
Online co-op Mario 64 in VR, built on sm64coopdx. Get it through the Multiverse VR Hub.
Homeworld (1999) in room-scale VR, running natively on a Meta Quest 3. The engine draws the battle in tracked stereo around you and you command the fleet by pointing at it. An OpenXR port of Gardens of Kadesh.
WebXR comic reader that streams a self-hosted Komga library into a Quest 3 headset
theDAW-XR pairs a Meta Quest 3 with theDAW for live music performance: hand-tracked MIDI control, mixed-reality passthrough livestreaming into a VJ engine, co-located XR performance, and a head-mounted MIDI Reactor, all over plain ADB
VrSlam-Nav2 is a virtual reality simulation of SLAM and NAV2 using the Turtlebot3 robot in a Unity-created virtual room, providing an immersive experience for exploring these technologies on the Meta Quest 3 VR headset.
Wired PC VR for Meta Quest — switches the headset to USB Ethernet so Steam Link runs over the cable.
Open-source pipeline: Quest 3 room capture -> Gaussian Splat -> VRChat world
Reproducible Quest 3 RGB-D alignment pipeline for passthrough RGB and Meta Environment Depth.
Mixed reality system for supervising multi-robot SLAM: an operator on Meta Quest 3 teleoperates three simulated TurtleBot3 robots through passthrough while spatially anchored dashboards show live mapping. Unity + ROS 2 (SLAM Toolbox + multirobot_map_merge)
Procedurally-generated Backrooms VR experience for Meta Quest 3 — built in Unity 6 with the XR Interaction Toolkit. Custom fractal level generator, reveal-style wrist map, and a central stats system.
See your BeatLeader following feed in-game: your friends' latest scores in one list so you know exactly which maps to snipe.
To associate your repository with the quest3 topic, visit your repo's landing page and select "manage topics."