Clspv is a compiler for OpenCL C to Vulkan compute shaders
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Updated
Oct 19, 2026 - LLVM
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Amber is a multi-API shader test framework
Simple example of using Vulkan for GPGPU computing
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
neuralnet.cpp 是一个轻量级 C++ 神经网络框架,适合从零理解训练、推理和模型部署,也可以用于嵌入式或微型 AI 服务场景。
Fast, enhanced and Turing complete Vapoursynth Expr base on Vulkan & LLVM JIT
A GUI toolkit & 3D graphics renderer.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Vulkan Game Engine, order from chaos.
Hello World-like program with Vulkan. Initialization to execute compute shaders.
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
a vulkan accelerated apriltag detection library based on https://github.com/Team766/apriltags_cuda and using https://github.com/AprilRobotics/apriltag
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
ODEN is design ideas for the complexity of modern GPU API.
Low End AI Trainer based on vulkan for linux
Example for Vulkan Compute Shaders
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