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To use pointsize with DX11 mode, you need to use DX11 billboard shader:
Here is image with default point mesh shader (only works in DX9 mode)
And here with DX11 shader (supports "size" by billboarding each point)
Where to get those DX11 Quad/Tri shaders?
DX11 point size shaders can be currently accessed through PointCloudTools/Materials/Shaders/Extras/
Clicking the link inside that folders open page where you can download the shaders (save them to your project and assign into DX11 viewer material)