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Add mechamism to lock edition definition and how to evolve objects in editions #38116

Add mechamism to lock edition definition and how to evolve objects in editions

Add mechamism to lock edition definition and how to evolve objects in editions #38116

Triggered via pull request September 1, 2026 00:51
Status Failure
Total duration 10m 42s
Artifacts

ci.yml

on: pull_request
Mirror DuckDB to R2  /  Resolve DuckDB version and check R2
7s
Mirror DuckDB to R2 / Resolve DuckDB version and check R2
lint-toml
7s
lint-toml
validate-workflow-yaml
5s
validate-workflow-yaml
Python (lint)
47s
Python (lint)
Python (test)
1m 14s
Python (test)
measurement_id golden vectors
16s
measurement_id golden vectors
Benchmark reporting
26s
Benchmark reporting
Python CUDA (test)
4m 10s
Python CUDA (test)
Check build with minimal dependencies
3m 29s
Check build with minimal dependencies
Rust (MSRV)
2m 35s
Rust (MSRV)
C/C++ (lint)
6s
C/C++ (lint)
Rust (lint, no default)
1m 13s
Rust (lint, no default)
Rust (btrblocks golden corpus)
31s
Rust (btrblocks golden corpus)
Java
2m 46s
Java
C++ API
2m 2s
C++ API
WASM integration smoke test
2m 47s
WASM integration smoke test
Check generated source files are up to date
56s
Check generated source files are up to date
C API test build
1m 4s
C API test build
Matrix: build-rust
Matrix: License Check and Audit Check
Matrix: Mirror DuckDB to R2 / mirror
DuckDB libraries available in R2
2s
DuckDB libraries available in R2
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4 errors and 1 notice
Rust (lint, no default)
Process completed with exit code 1.
Python (test)
Process completed with exit code 2.
Rust (lint)
Lint failed: clippy-default
Rust (lint)
Process completed with exit code 101.
sccache stats - python-cuda-test
95% - 1068 hits, 57 misses, 0 errors