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redundant broadcast topology update in case of fully-connected mesh of node #104

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@murali-reddy

When local peer connects/disconnects to remote peers (handleAddConnection,handleConnectionEstablished,handleDeleteConnection) there is broadcastTopologyUpdate

In case of fully connected mesh nodes like in case of Kubernetes deployed on AWS with Weave-net, broadcast topology updates are redundant as each node could be connected to added/deleted node so it can learn the topology first-hand.

It would be desirable to minimize the broadcast topology updates at least in case of fully connected mesh nodes.

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