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Asobo Save Game File Format Specification
This is the save game format used in FUEL. Other games have different formats. Most of the information that used to live on this page now lives in the fuel-save-editor repository, which contains a tool for unpacking and packing FUEL save files as well as a wealth of information about the save file format and ImHex patterns.
See also: Save games use the Alternate CRC-32 algorithm and not the primary one. For information about the compression used, see the Asobo Arithmetic Coding Compression entry. Information about the XLiveProtectData/XLiveUnprotectData protection is available in the xlive-research repository.
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous