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Asobo Save Game File Format Specification

widberg edited this page Jun 28, 2026 · 36 revisions

This is the save game format used in FUEL. Other games have different formats. Most of the information that used to live on this page now lives in the fuel-save-editor repository, which contains a tool for unpacking and packing FUEL save files as well as a wealth of information about the save file format and ImHex patterns.

See also: Save games use the Alternate CRC-32 algorithm and not the primary one. For information about the compression used, see the Asobo Arithmetic Coding Compression entry. Information about the XLiveProtectData/XLiveUnprotectData protection is available in the xlive-research repository.

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous

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