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Copy pathfunctions.h
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320 lines (302 loc) · 5.66 KB
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#include <AFEPack/Functional.h>
#include <vector>
#include "ISOP2P1.h"
#define DIM 2
class BurgV : public Function<double>
{
private:
double a;
double t;
public:
BurgV(double _a, double _t) : a(_a), t(_t)
{};
~BurgV()
{};
public:
double value(const double *p) const
{
return 1.0 / (1.0 + exp((p[0] + p[1] - t) / (2.0 * a)));
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
return result;
};
};
class RealVx : public Function<double>
{
public:
RealVx()
{};
~RealVx()
{};
public:
double value(const double *p) const
{
return 20.0 * p[0] * p[1] * p[1] * p[1];
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 20.0 * p[1] * p[1] * p[1];
result[1] = 60.0 * p[0] * p[1] * p[1];
return result;
};
};
class RealVy : public Function<double>
{
public:
RealVy()
{};
~RealVy()
{};
public:
double value(const double *p) const
{
return 5.0 * p[0] * p[0] * p[0] * p[0] - 5.0 * p[1] * p[1] * p[1] * p[1];
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 20.0 * p[0] * p[0] * p[0];
result[1] = -20.0 * p[1] * p[1] * p[1];
return result;
};
};
class AccuracyVx: public Function<double>
{
private:
double nu;
double t;
public:
AccuracyVx(double _nu, double _t) : nu(_nu), t(_t)
{};
~AccuracyVx()
{};
public:
double value(const double *p) const
{
return -cos(p[0]) * sin(p[1]) * exp(-2.0 * nu * t);
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = sin(p[0]) * sin(p[1]) * exp(-2.0 * nu * t);
result[1] = -cos(p[0]) * cos(p[1]) * exp(-2.0 * nu * t);
return result;
};
};
class AccuracyVy: public Function<double>
{
private:
double nu;
double t;
public:
AccuracyVy(double _nu, double _t) : nu(_nu), t(_t)
{};
~AccuracyVy()
{};
public:
double value(const double *p) const
{
return sin(p[0]) * cos(p[1]) * exp(-2.0 * nu * t);
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = cos(p[0]) * cos(p[1]) * exp(-2.0 * nu * t);
result[1] = -sin(p[0]) * sin(p[1]) * exp(-2.0 * nu * t);
return result;
};
};
class RealP : public Function<double>
{
private:
double average;
public:
RealP(double _a) : average(_a)
{};
~RealP()
{};
public:
double value(const double *p) const
{
return 60.0 * p[0] * p[0] * p[1] - 20.0 * p[1] * p[1] * p[1] + average;
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 120.0 * p[0] * p[1];
result[1] = 60.0 * p[0] * p[0] - 60.0 * p[1] * p[1];
return result;
};
};
class PoiseuilleVx : public Function<double>
{
private:
double y0;
double y1;
double c;
double v;
public:
PoiseuilleVx(double _y0, double _y1) : y0(_y0), y1(_y1)
{
c = (y0 + y1) * 0.5;
v = (y0 - y1) * 0.5;
};
~PoiseuilleVx()
{};
public:
double value(const double *p) const
{
return (1.0 - (p[1] - c) * (p[1] - c));
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 0.0;
result[1] = -2.0 * p[1];
return result;
};
};
class PoiseuilleVy : public Function<double>
{
public:
PoiseuilleVy()
{};
~PoiseuilleVy()
{};
public:
double value(const double *p) const
{
return 0.0;
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 0.0;
result[1] = 0.0;
return result;
};
};
class PoiseuilleP : public Function<double>
{
private:
double average;
double nu;
public:
PoiseuilleP(double _a, double _nu) : average(_a), nu(_nu)
{};
~PoiseuilleP()
{};
public:
double value(const double *p) const
{
return -2.0 * nu * p[0] + average;
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = -2.0 * nu;
result[1] = 0.0;
return result;
};
};
class Regularized : public Function<double>
{
public:
Regularized()
{};
~Regularized()
{};
public:
double value(const double *p) const
{
return 1.0 - p[0] * p[0] * p[0] * p[0];
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = -4.0 * p[0] * p[0] * p[0];
result[1] = 0.0;
return result;
};
};
class ForceX : public Function<double>
{
private:
double body_force;
double angle;
public:
ForceX(double _bf, double _an) : body_force(_bf),
angle(_an)
{};
~ForceX()
{};
public:
double value(const double *p) const
{
double deg = angle / 180 * PI;
return (body_force * cos(deg));
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 0.0;
result[1] = 0.0;
return result;
};
};
class ForceY : public Function<double>
{
private:
double body_force;
double angle;
public:
ForceY(double _bf, double _an) : body_force(_bf),
angle(_an)
{};
~ForceY()
{};
public:
double value(const double *p) const
{
double deg = angle / 180 * PI;
return (body_force * sin(deg));
};
std::vector<double> gradient(const double *p) const
{
std::vector<double> result(2);
result[0] = 0.0;
result[1] = 0.0;
return result;
};
};
class BoundaryMapping : public Function<double>
{
private:
const MovingMesh2D::Domain *domain;
const Mesh<DIM> *mesh;
int mode;
public:
/**
* 构建边界映射.
*
* @param _domain 计算和逻辑区域信息.
* @param _mesh 网格信息.
* @param _mode 模式: 1. xy2xi; 2. xy2eta; 暂时只有这些.
*
* @return
*/
BoundaryMapping(MovingMesh2D::Domain &_domain,
Mesh<DIM> &_mesh,
int _mode)
: domain(&_domain), mesh(&_mesh), mode(_mode)
{};
~BoundaryMapping()
{};
public:
double value(const double *p) const;
std::vector<double> gradient(const double *p) const;
};
#undef DIM