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Prepare Engine (Windows)
BleuRaven edited this page Dec 20, 2024
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- Dev Notes: Dev Notes
- lINUX: Prepare Engine (Linux)
Open console from M:\MMVS_EngineFiles (Skip if it already exists)
git clone git@github.com:EpicGames/UnrealEngine.git
Open console from the M:\MMVS_EngineFiles\UnrealEngine folder.
Update local references with the latest changes from the server:
git fetch
Reset all local changes and switch branches:
git clean -fdx
git reset --hard HEAD
git stash clear
Check is clean with:
git status
List available tags and update: Press the 'q' button to exit from interactive mode.
git tag
git checkout 5.4.4-release
Run the setup and project files generation scripts for Unreal Engine:
.\Setup.bat
.\GenerateProjectFiles.batOpen BuildConfiguration.xml
notepad .\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
And replace its content with:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<SourceFileWorkingSet>
<Provider>None</Provider>
<RepositoryPath></RepositoryPath>
<GitPath></GitPath>
</SourceFileWorkingSet>
</Configuration>Build Engine
.\Engine\Build\BatchFiles\Build.bat UnrealEditor Win64 Development -waitmutex
OR
- Open "UE5.sln"
- Set Development Editor
- Right Click Solution -> Build Solution
- Download the last Clang for Unreal Engine. (Cross-Compile Toolchain) Restart if first install or changes https://dev.epicgames.com/documentation/en-us/unreal-engine/linux-development-requirements-for-unreal-engine?application_version=5.4
Open Editor
./Engine/Binaries/Win64/UnrealEditor.exe