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Copy pathFiren.py
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78 lines (66 loc) · 2.63 KB
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import sys
import os
sys.path.append(os.path.abspath('..'))
import pygame
from pygame.locals import *
import pyganim
from Heroes import Heroes
class Firen(Heroes):
def __init__(self, x, y):
super().__init__(x, y)
self.rightData = 'characterImages/firen/firen_0.png'
self.leftData = 'characterImages/firen/firen_0_mirror.png'
self.rData = 'characterImages/firen/firen_1.png' # for right special attacks
self.lData = 'characterImages/firen/firen_1_mirror.png' # left for special attacks
self.specialAttackRect = [(0*80, 0*80, 80, 80),
(1*80, 0*80, 80, 80),
(2*80, 0*80, 80, 80),
(3*80, 0*80, 80, 80),
(4*80, 0*80, 80, 80),
(5*80, 0*80, 80, 80),
(6*80, 0*80, 80, 80),
(7*80, 0*80, 80, 80),
(8*80, 0*80, 80, 80),
(9*80, 0*80, 80, 80),]
self.lspecialAttackRect = [(9*80, 0*80, 80, 80),
(8*80, 0*80, 80, 80),
(7*80, 0*80, 80, 80),
(6*80, 0*80, 80, 80),
(5*80, 0*80, 80, 80),
(4*80, 0*80, 80, 80),
(3*80, 0*80, 80, 80),
(2*80, 0*80, 80, 80),
(1*80, 0*80, 80, 80),
(0*80, 0*80, 80, 80),]
self.kickAttackRect = [(4*80, 1*80, 80, 80),
(5*80, 1*80, 80, 80),
(6*80, 1*80, 80, 80),
(7*80, 1*80, 80, 80),
(8*80, 1*80, 80, 80),
(9*80, 1*80, 80, 80),]
self.lkickAttackRect = [(5*80, 1*80, 80, 80),
(4*80, 1*80, 80, 80),
(3*80, 1*80, 80, 80),
(2*80, 1*80, 80, 80),
(1*80, 1*80, 80, 80),
(0*80, 1*80, 80, 80),]
def specialAttack(self):
specialAttack = pyganim.getImagesFromSpriteSheet(self.rData, rects = self.specialAttackRect)
specialAttackFrame = list(zip(specialAttack, [100] * len(specialAttack)))
specialAttackAnim = pyganim.PygAnimation(specialAttackFrame)
return specialAttackAnim
def lspecialAttack(self):
lspecialAttack = pyganim.getImagesFromSpriteSheet(self.lData, rects = self.lspecialAttackRect)
lspecialAttackFrame = list(zip(lspecialAttack, [100] * len(lspecialAttack)))
lspecialAttackAnim = pyganim.PygAnimation(lspecialAttackFrame)
return lspecialAttackAnim
def kick(self):
kickAttack = pyganim.getImagesFromSpriteSheet(self.rightData, rects = self.kickAttackRect)
kickAttackFrame = list(zip(kickAttack, [100] * len(kickAttack)))
kickAnim = pyganim.PygAnimation(kickAttackFrame)
return kickAnim
def lkick(self):
lkickAttack = pyganim.getImagesFromSpriteSheet(self.leftData, rects = self.lkickAttackRect)
lkickAttackFrame = list(zip(lkickAttack, [100] * len(lkickAttack)))
lkickAnim = pyganim.PygAnimation(lkickAttackFrame)
return lkickAnim