Cloth Simulation UI Window ESC Exit Draw Mode: Change the rendering mode of cloth Z Node Mode X Spring Mode C Cloth Mode Camera W S A D Move camera up / down / left / right Q E Move camera closer / farther Pause T Pause R Resume Wind Force MOUSE_BUTTON_LEFT Click to apply wind force ↑ ↓ ← → Apply wind force Pin Point O Free left pin P Free right pin Environment Xcode 11.1 OpenGL 3.3 GLAD glfw glew glTools Other glm Data Structures Vectors.h struct Vec2 struct Vec3 Points.h struct Vertex A simple type of points with only position and normal data Used in rigid body (without texture or anything else) class Node Point with physical properties. Used in cloth. Execute collision detection actively. Spring.h class Spring Cloth.h class Cloth Rigid.h -> Any rigid body without texture mapping struct Ground class Sphere struct Ball Program.h -> Shader program built itself from .glsl files class Program Display.h -> Global camera, light & Renderers for cloth and rigid bodies struct Camera struct Light struct ClothRender struct SpringRender struct ClothSpringRender struct RigidRender struct GroundRender struct BallRender