Is your feature request related to a problem? Please describe.
Is your feature request related to a problem? Please describe.
I am frustrated because the depth map from bproc.renderer.render() appears to be saved as uint8 (0-255) instead of float32. For 3D reconstruction and back-projection tasks, 8-bit precision is too low. It causes "staircase" effects and inaccurate 3D points, making my masks turn out black or distorted.
Describe the solution you'd like
I want an explicit way to ensure the renderer outputs float32 depth values (in meters).
Is your feature request related to a problem? Please describe.
Is your feature request related to a problem? Please describe.
I am frustrated because the depth map from bproc.renderer.render() appears to be saved as uint8 (0-255) instead of float32. For 3D reconstruction and back-projection tasks, 8-bit precision is too low. It causes "staircase" effects and inaccurate 3D points, making my masks turn out black or distorted.
Describe the solution you'd like
I want an explicit way to ensure the renderer outputs float32 depth values (in meters).