A good test target has three properties: native DLSS Frame Generation support (the game itself exposes a Frame Generation option, so the proxy has a real hook to unlock), D3D12 as the rendering API, and single-player design without kernel-level anti-cheat (never test frame-generation injection against anti-cheat or competitive multiplayer). Every support claim below is reported support — verify the option exists in your own game copy before drawing conclusions. Before enabling 4X, measure your base frame rate without frame generation and aim for at least 55–60 FPS: frame generation multiplies what the game already delivers and degrades badly from a low base.
| Game | Cost | Why it's a good test | Native-FG evidence |
|---|---|---|---|
| The Sinking City 2 | Free demo (Steam) | The demo exposes ONLY the DLSS Frame Generation option and gates it to RTX 40+ — exactly the unlock scenario dlssg_for_sm86 targets. A zero-cost first test. | Steam demo store page + Steam Community discussion (June 2026) confirming FG-only, RTX 40-gated |
| Cyberpunk 2077 | Frequent deep sales | Native DLSS FG plus a built-in benchmark for objective before/after numbers. | NVIDIA RTX games list |
| Black Myth: Wukong | Paid | Native DLSS FG, D3D12, single-player. | NVIDIA RTX games list |
| Alan Wake 2 | Paid | Native DLSS FG. | NVIDIA RTX games list |
| The Witcher 3 (patch 4.04+) | Often heavily discounted | FG added in a post-launch patch. | PCGamingWiki upscaling list |
| Avatar: Frontiers of Pandora | Paid | Native DLSS FG. | NVIDIA RTX games list |
Reference lists used to compile the evidence column: the NVIDIA RTX games list and the PCGamingWiki list of games that support high-fidelity upscaling.
Reporting results: run dlss-combo report <game-dir> to print a paste-ready game-test report, and share it via the game-test issue template — unsuccessful tests are just as valuable as successful ones.